Monthly Archives: August 2010

Tonight  

Tonight I mostly finished and cleaned up the multiplayer code, worked on the menus for it, and added an option for email notifications, among other things.  Hopefully tomorrow night I’ll be able to spend time playing it and seeing how … Continue reading

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Tonight  

Tonight I did the simple implementation of the online game mode, where the savegame is automatically uploaded to a server and then downloaded when you load it.  So that will work.  However, there’s still much to be done to ensure … Continue reading

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Busy!  

There’s always more stuff I notice that I want to fix or implement before any beta release.  This evening was spent on such things.  I suppose at some point I’ll have to force myself to release even with things I … Continue reading

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Plot & Conquer  

I finally picked a name that I like and has not been used before.  “Plot & Conquer”.  It fits the game, doesn’t sound weird, is generic enough to use for any era of history, and it’s cool.  Google searches as … Continue reading

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LAN Multiplayer  

We’ve just begun our first LAN game.  What that means is, at the beginning of the next player’s turn, it auto saves to my shared documents folder and you click to go back to menu.  Then the next player clicks … Continue reading

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Progress  

I haven’t posted anything this week, but that is simply because I haven’t had time.  I have still worked on it for about 4 hours each evening.  Too many minor changes to list.  The biggest thing I’ve done was adding … Continue reading

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Progress  

Today’s hotseat playtest was a lot of fun.  I played Russia and my brother played France.  He did better and we stopped when each of us had about 1/3 of the map conquered. We only encountered one trivial bug during … Continue reading

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Progress  

This afternoon I sat down and spent an hour playing some 20 turns with my brother, making a checklist of all the bugs we encountered and all of the features that were most necessary.  After we finished I went through … Continue reading

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Progress  

Tonight as expected, forts are in.  I also added fog of war.

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Progress  

Tonight I made the continents feature mentioned in yesterday’s post. I also did lots of other things, but not much to affect the way things look. Tomorrow night I intend to add forts, which will involve a lot of changes, … Continue reading

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