Monthly Archives: August 2011

 

I have a keen interest in terrain and maps, and also in procedural generation of stuff that interests me.  There is evidence for this, like ORG which is a game focused on procedurally generated terrain maps, and GCM whose core … Continue reading

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After working on the game engine for so long I finally got the urge to work on ORG again.  I had made it not fun by adding aspects to the gameplay that simply distracted players from what actually made it … Continue reading

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